Hey,
I'm Prateek!
Let's make great things together!
I'm a developer!
I've made a few projects, see them here!
I get serious!
Here's a slightly more professional look at me
I'm also an artist!
2D, 3D, UI, Tech, concept, environment, character... you get the idea
Recently, I have been...
...3D modeling one of my DnD characters! This is effectively my first sculpt ever, made entirely in Blender. I'm currently optimizing it to be implemented in a Unity scene for a class this Spring - an extension of a comic making assignment. This has also presented the opportunity to my hand at rigging and animation as well.
I've also been designing an exhibit! The Dataseum is an interactive experience all about data. Our vertically integrated project, Current Crisis, is going to be showcased, offering a unique opportunity to the public to contribute to real power grid research through gaming! I've been leading the visual development of our assets using Figma, which has been quite fun. Doors open April 8th in the Price Gilbert Library @ Georgia Tech. Stop by and learn a little about power grids!
More me
My name is Prateek Yadav
Hey, thanks for checking out my little website!I'm a rising fourth year Computational Media student at the Georgia Institute of Technology with concentrations in Media and Games. Succinctly, I'm a versatile developer specializing in visual design.At the moment, I'm working on an VIP internship with sights on the game industry a year afterwards. I'm always honing my programming and design skills through my degree work, personal projects, and the institution's video game development club, VGDev.Beyond work, I unsurprisingly enjoy gaming and drawing in my free time! There's only so much I can say in a few sentences, but the one thing you should take away about me is that I want to leave this world having created something special. So let's do it together!
Contact
Let's make great things together!Email [email protected]
Phone 470-685-5736
Location Atlanta, GA, USA
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This download is typically the most up to date version, but the website should not be far behind
Prateek Yadav
[email protected] ∙ 470-685-5736 ∙ LinkedIn ∙ GitHub
Education
Georgia Institute of Technology Junior | Atlanta, GA
Bachelor of Science in Computational Media August. 2022 - May 2025
Concentrations - Games + Media
GPA - 3.69
Technical Skills
Programming
Java, C, C#, Unity, GLSL, HTML, CSS, Javascript, Matlab
Hands on experience with Git, SDLC, unit testing, and agile scrum project development
Relevant Coursework
CS2340 - Objects and Design CS3600 - Artificial Intelligence CS1332 - Data Structures and Algorithms
CS3451 - Computer Graphics LMC4710 - Game Design Studio CS2261 - Media Device Architecture
Software
VSCode, VS, Unity, Unix, CSP, Blender, Figma, Unreal Engine, Tiled, MagicaVoxel
Experience
Graphics Intern, Gaming for Electric Power Grids Aug. 2023 - Present
Developer on a Vertically Integrated Project in partnership with the NSF, Sandia National Labs, and AI4Opt
Directing 30+ student developers as a graphics leader through a major shift from 2D to 3D Unity game development
Tasks include production management, simulation style game design, UI/UX development, and shader coding
In depth info on these simulations helping to prevent power grid disasters can be found here
Unity Game Director, A Tale of Possession Aug. 2023 - Dec. 2023
Lead Director on a team of 5 developers pitching and creating a polished puzzle narrative in Unity
Diagrammed UI/UX through Figma, designed core mechanics, and created all visual and story resources
Unreal Engine Shooter, Frostival Oct. 2023 - Dec. 2023
Created 3D concept, environment, and weapon assets in Blender for a student led first person shooter project
Streamlined material production pipeline from Blender FBX to Unreal Engine 5 in git
Multi-Genre C Game, Apothecary Larry Jan. 2023 - Mar. 2023
Solo developed an RPG / Platformer for the Gameboy Advance in C and Assembly from scratch
Entails homemade floating point physics, VSync, custom assets, and tile memory manipulation
Implemented state machines, cheat mechanics, collision bitmap inversion, and local save functions
Strong understanding of state-machine based development in GBA Modes 0-5 from the ground up
Mobile Game App, Willage Escape Jan. 2023 - Mar. 2023
Collaborated to create a Georgia Tech themed mobile Frogger game, programmed in Android Studio using Java
Adherence to Agile methodology and daily Scrum to guide production team through five 3 week sprints
Diagrammed backend extensively to form SOLID/GRASP compliant code alongside rigorous unit testing QA
VGDev Club @GT Sep. 2022 - Present
UI/UX designer, technical/promotional artist, spriter, and animator on numerous student-led game projects
Significant contributions to award winning titles: DIVE, From Nava, Willow, and Bonbon as well as VGDev PR team
Standardized graphic styles to help lead art and production flows across multiple teams
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Apothecary Larry
Larry's on a quest to brew a potion, help him find the ingredients he needs in this multi-genre GBA adventure! Developed over about a month at Georgia Tech during Spring 2023, Apothecary Larry was my final project for CS2261, a final showcase of Mode 0 GBA game development in C from the ground up.
Language / Engine: mGBA / CTeam Size: SoloProject Date: April 2023Status: Completed
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A Tale of Possession
A Tale of Possession is both my most recent endeavor and final project for LMC4725, a game design class. Thus, I'm aiming to finish this spooky tale by the end of 2023. Haunt the halls of a perplexing manor in this top-down Unity puzzle game, unfolding a simple yet emotional narrative about a college student and an over-possessive vampire.
Language / Engine: C# / UnityTeam Size: 4Project Date: Oct 2023Status: OngoingRoles: Project Lead
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Frostival
Frostival is another final project for Fall 2023, inspired by the minigames and vibes of Club Penguin. This is my first foray into development in Unreal Engine and C++. I'm learning Blender from scratch for this project, aiming to replicate the low-poly style of Human Fall Flat. Please check back to see this game progress!
Language / Engine: C++ / UnrealTeam Size: 4Project Date: Oct 2023Status: OngoingRoles: 3D, Game Design
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Willage Escape
Willage Escape is a Georgia Tech themed Frogger-like game, developed collaboratively over a semester on Android Studio for the Google Pixel 4 XL. Featuring deadly obstacles, moving platforms, difficulty modifiers, and 6 unique character models!
Language / Engine: Java / Android StudioTeam Size: 6Project Date: Jan 2023 - May 2023Status: CompletedRoles: Diagramming, Front-end
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Dive
Dive is a hyper-polished pixel platformer. Short and sweet and packed with loads of juicy details. Perfect for a rainy afternoon! I helped make the sprites, mainly vines and foliage, alongside designing the logo and promo banner to the right.
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Willow
Willow is a mystical top-down hack n' slash adventure set in a forest beyond the veil of memory! I helped design the main character portrait, setting the standards for the art team. I also designed the dialogue boxes and GUI, made a few sprites, designed the logo, and made the promotional banner.
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Humanitarian
Barbarian
An analogue board / card game where you play as a former ax-murderer turning over a new leaf, split between the joys of a normal, moral life and the wonderful thrill of violence. I'm currently in the process of developing a digital version of the game in Unity. You can read the ruleset here.
Language / Engine: C# / UnityTeam Size: SoloProject Date: Sept 2023Status: Ongoing
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Projects
Current Crisis
VIP Project (Team Leader)
Research Simulation Game
Apothecary Larry
Solo Project
Multi Genre GBA RPG
Kitty Klepto
Team Project (3)
Narrative Game
Willage Escape
Team Project (6)
Mobile Application
A Tale of Posession
Team Project (4)
Puzzle + Narrative Game
Dive
VGDev Project
2D Platformer
XLR-Raiders
Team Project (6)
Third Person Shooter
Willow
VGDev Project
2D Bullet Hell
Humanitarian Barbarian
Solo Project
Board Game
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Current Crisis
Over half of the deadliest wildfires are caused by power line failure. The more we understand power grid resilience, the safer our communities are. And a solution lies... in gaming!Current Crisis is a Vertically Integrated Project (VIP) at the Georgia Institute of Technology. I joined the team in August of 2023, swiftly rising to the graphics team lead by the Spring semester and working an internship for the game by the Summer of 2024.
Language / Engine: C# / UnityTeam Size: 40+Project Date: Joined Aug. 2023Status: OngoingRoles: Graphics Lead
Dataseum, Internship,
and the future
In the Spring of 2024, I had the amazing opportunity to design an exhibit for this project. The Dataseum is an on campus museum dedicated to... well, data! Our project allows visitors to learn and understand the tradeoffs of safety, reliability, and cost when designing power grid models. The exhibit is open in the Price Gilbert Library @ GA Tech on weekdays from 9-5 PM.Aside from that, I will be working alongside Dr. Daniel Molzahn this summer to further develop the game, as well as designing lessons pertinent to the project for the Seth Bonder Summer camps, a program held at GA Tech aimed at teaching underprivileged high schoolers about computer science, data science, and game design.
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Kitty Klepto
Casey is a cat. A kleptomaniac cat.Help this cat burglar return their stolen goods as stealthily as possible in Kitty Klepto, a 3D interactive narrative final project for LMC2730 in the GA Tech Spring of 2024, featuring time based minigames, pixelation shaders, chromatic aberration, and a detailed neon city environment.
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